DANIEL ROACH 3D ARTIST
Time Tear
Spring 2017
Time Tear is a science-fiction experience that gives the player the ability to jump between past and present to escape an abandoned research facility. Find out how time timeline was forever changed, and finally have your freedom!
This was my first project at the University of Central Florida. Myself and four other people worked for nine weeks to create Time Tear. I was thrown in as the only environmental artist so I modeled and textured nearly every prop seen in the game. It was here that I learned how demanding creating a game can be, and developed important time management skills in order to meet hard deadlines. I enhanced my modeling skills and learned new and faster ways to model simplistic objects.
Dying Breath
Fall 2018
Dying Breath is a detective themed third-person experience that allows the player to investigate, find clues, and question suspects easily using "Intuition." A cutting edge medication that sharpens your senses and helps you noticed the small details. When everyone has something to hide, attention to detail is everything!
This is the second project I helped with in my time at UCF. With a group of nine people we worked on this game over the course of one semester, about sixteen weeks, we created Dying Breath. In this time frame I began to dig deeper and create models that didn't belong in the background as much. My modeling and texturing abilities became sharper as I creates less rigid shapes and more curving and flowing models. With more artists on the team I realized that it's harder than it looks to match styles among the artists, but with proper communication and referencing on both our part and the creative director's part, we made it cohesive.